This is an 'operating' folder. It contains a working implementation of Tiled, the tilesets, parts, and maps. These are the up-to-date versions of all files. If, for any reason, a file is more up-to-date elsewhere on the drive, it should be deleted and moved here.

This includes the relative folder patterns so that Tiled users on different machines don't have to continuously re-edit the .tmx files.

Tiled .tmx files store the position of tilesets relative to the position of the .tmx file. This means that we're going to continuously have problems if they are not in the same relative positions. This folder provides exactly that. Your local copies should mirror this folder structure.

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== FOLDER STRUCTURE REFERENCE ==
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Base folder (Contains this document!)
 This is the entry point. The Tiled.exe and associated .dll files should be here. There should also be some platform and plugin folders.
 
Base/Tutorial
 Just contains some reference images and a link to the tutorial on how to use Tiled.

Base/Maps
 This directory contains common tilesets to all Sugar^3 related games. In the case of Megamare-X, there are also enemy pastables.

Base/Maps/MAPNAME
 Each individual map gets its own folder. The folder contains the .tmx file for that map, and any tilesets which that map uses. If a tileset is used by all maps, that tileset should be in the Base/Maps/ folder. If a tileset is used by only one or two maps, it's okay for each map to contain a duplicate.

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== INSTRUCTIONS ==
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While the binaries for Tiled exist on the google drive, you may feel free to use it. However, Tiled uses data local to your users folder (on windows) and therefore should be fine when synced across all machines.

However, do NOT operate directly on the .tmx files in the google drive. Instead, do your work on them on a local copy, then copy the files over. This is to prevent spamming other users in the version history with lots of small changes.
  